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- Following are text files (if any) that accompanied these levels
- as they were released seperately.
-
-
- TNCROSS by Valis
- ----------------
-
- TNCROSS2 - A DEATHMATCH LEVEL (E2M1) BY VALIS
-
- Well, perhaps it's time to update this. No elaborate maps of New
- Jersey, no amateurish clipping errors to put up with... just a clean
- and slightly diabolical level for the dedicated Deathmatch player! A
- few secret passages provide opportunities for healthy backstabbing and
- rabbit punching, just the way you like it. :-) Other secrets and
- physical feats abound. A few monsters thrown in to keep everyone
- honest...
-
- Yes, it was done with DEU 5.0 and cleaned up afterwards with BSP 1.0.
- We can safely certify that Windows was not run at any time in the
- preparation of this level. :-)
-
- This will probably be the last release of TNCROSS, so we hope you enjoy
- it. Next, a general exploration level. }-Valis-{
- -----------------------------------------------------------------------
-
- The Keep by Norman Scott
- ------------------------
-
- Title : THE-KEEP.WAD
- Author : Norman Scott
- Email Address : norman.scott@flatland.com
- Misc. Author Info : doomaholic
-
- Description : The-Keep is a revision of my Castle.wad.
- I renamed it due to a previous wad with
- the same name by someone else. Due to
- many interesting comments, I have added
- more windows, more monsters and also a way
- out of the moat if you happen to fall in.
-
- The-Keep is a castle with towers, dungeons,
- and a moat. It has a good deathmatch or
- single-player layout.
-
- A demo is also included in the wad file
- that shows all the secret areas and
- switches. Just sit back and watch it
- after you boot doom -file the-keep.wad.
-
- Additional Credits to : Tim Scott (son) resident beta tester!
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E1M1
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : Yes
- New Sounds : No
- New Graphics : No
- Demos Replaced : 1
-
- * Construction *
-
- Base : New level from scratch
- Build Time : A long time
- Editor(s) used : Deu5.0/Deu5.1/BSP1.0
- Known Bugs : None (I think)
-
-
- * Copyright / Permissions *
-
- Authors may use this level as a base to build additional
- levels.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get this WAD *
-
- FTP sites: Wuarchive.wustl.edu
- ocf.unt.edu
- ------------------------------------------------------------------
-
- Zone 13 by Zen Psychosis
- ------------------------
-
- ─────────────────────────────────────────────────────────────────────────────
- Z O N E 1 3
- by
- Zen Psychosis
- ─────────────────────────────────────────────────────────────────────────────
- Files included in the zipfile:
-
- ZONE13.BAT ( Warps you to Zone13 )
- ZONE13.WAD ( The level )
- ZONE13.TXT ( U B readin' it )
-
- ================================================================
- Title : Zone 13
- Author : Zen Psychosis
- Email Address : Email to me can be sent to neuro@neosoft.com,
- who will send it to me
- Misc. Author Info :
-
- Description : Zone13 was designed mainly for net doom play,
- though it is large enough to be a good single play
- level (I included a hidden exit.) The level has all
- the weapons in multi-player mode and a good variety
- of items, in single player form there's plenty o'
- monster-wasting to be had.
-
-
- Additional Credits to : Terry Echeverri, Bernard Echeverri, Tony Fogle,
- Gary Smith (for play-testing and many hellish
- but fun hours of compu-homicide)
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E1M3
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : Yes
- New Sounds : No
- New Graphics : No
-
- * Construction *
-
- Base : New level from scratch
- Build Time : 40+ hours (this level went through 3 completely
- different incarnations before coming out as this)
- Editor(s) used : DEU 5.0, BSP 1.0
- Known Bugs : I found the combination of DEU v5 and BSP v1 work
- the best for creating stable levels. DEU v5 still
- has problems compiling the wad, which BSP v1 for the
- most part cleans up.
-
- The only problem with this wad I haven't been able
- to correct, is that you'll see a "flash" of the
- ceiling texture in a couple of spots. It's
- somewhat random and very brief, so it doesn't
- effect game play, it's more of an annoyance.
- If you know the solution, feel free to fix it,
- although I'm pretty sure it's a bug in DEU.
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional levels. If
- you edit, change or in anyway f*ck with this wad, please have the
- courtesy to rename it as your own abortion, thanks.
-
- * Where to get this WAD *
-
- FTP sites: ocf.unt.edu
-
- BBS numbers:
-
- Other: ZONE13 was envisioned, created, and distributed while under
- the influence of the Clinton Administration (Stop on by Bill,
- and I'll teach ya how to inhale...)
-
- If you wish to comment to me, send email to my friend at neuro@neosoft.com
- and he'll give it to me (I don't yet have an Internet account).
-
- The author of this pwad in no way endorses the democratic party or formalized
- Government in general. For more information on how you can become the leader
- of your own armed underground resistance group send $12.00 U.S. to:
-
- "Frag The Bastards!"
- 111 Havenherst Ln.
- Belfast, N. Ireland
-
- Zen Psychosis | sisohcysP neZ
-
- -------------------------------------------------------------------
-
-
- Outpost 21 by Scott Amspoker
- ----------------------------
-
- ================================================================
- Title : OPOST21.WAD
- Author : Scott Amspoker
- Email Address : scott@basis.com
-
- Description : The government boasts that Outpost 21 is the home
- of scientific research that will benefit all
- humanity. On the surface, Outpost 21 appears
- to be a peaceful complex that provides its
- small team of dedicated scientists with living
- quarters, research labs, and recreational
- facilities. However, not even the aliens
- who recently inhabited Outpost 21 were aware
- of the dark and dirty secrets that lie beneath .
-
- Additional Comments :
-
- As with any Doom level, please play this level in a dimly lit
- or dark room. I strongly urge that you not use gamma correction
- unless you really have an unusually dark monitor. Gamma correction
- tends to put a "wash" on the otherwise deep Doom colors and I
- have chosen the light levels carefully. Some parts of this
- level are dimly lit. This is not to disorient the player or
- pull a cheap shot in the dark. It is to create the proper
- mood and to exploit certain Doom textures that would look
- unconvincing in brighter light (and with gamma correction).
- Have fun!
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E2M1
- Single Player : Yes
- Cooperative 2-4 Player : No
- Deathmatch 2-4 Player : No
- Difficulty Settings : Yes
- New Sounds : No
- New Graphics : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Build Time : Too damn long
- Editor(s) used : DEU 5BETA4, 5.0, 5.1 and BSP11X
- Known Bugs : none
-
-
- * Copyright / Permissions *
-
- Authors may NOT use this level as a base to build additional
- levels.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get this WAD *
-
- FTP sites:
-
- BBS numbers:
-
- Other:
- ------------------------------------------------------------------
-
-
- Octagon by ?
- ------------
-
- No textfile released with this level. Too bad, because I personally
- think it's a very good level and would like to give credit to the
- creator.
-
- ------------------------------------------------------------------
-
- Lewis21F
- --------
-
- I'm sure some of you have seen the earlier incarnations of my wad
- (lewis21b and lewis21e). This is the txt file for the newest version
- of the wad. First, the template:
- ================================================================
- Title : lewis21f.wad
- Author : Lewis Beard
- Email Address : lewis@c2d2e2.wes.army.mil
- Misc. Author Info :
-
- Description : My wad is a huge canyon with 3 mountains, various
- caves and tunnel complexes, spiral stair cases,
- a teleport grid, traps, and really long, scenic
- views! Ideal for solo play or deathmatch (lots of
- hidden nooks and crannies, and plenty of room to
- run around). I think its fairly easy, even on UV,
- but I didn't make it too hard. I wanted it to be
- fun. And so it is! Enjoy!
-
- Additional Credits to : Deviant on IRC, for suggesting that I remove a few
- trees to make his 486 stop slowing down. :)
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E2M1
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : Yes (only UV and standard, no easy settings)
- New Sounds : No
- New Graphics : No
-
- * Construction *
-
- Base : New level from scratch
- Build Time : 16 hours (over half of which was refinements)
- Editor(s) used : DEU 5.0 and BSP 1.0
- Known Bugs : None Known
-
-
- * Copyright / Permissions *
-
- Authors may NOT use this level as a base to build additional levels.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get this WAD *
-
- FTP sites: ocf.unt.edu [archived as: lewis21f.zip ]
-
- BBS numbers: -
-
- Other: -Most recent modifications were to remove a few extraneous trees, to
- make a FEW of the dark areas lighter, and to make a couple of rooms
- darker ... don't whine, its just 2 rooms. Open the door and back up
- into the safe, lit area you cowards. Besides, its not THAT dark. :)
- -I have included a lmp file and a batch file to view the lmp with.
- Watch the LMP only AFTER you play the level or some surprises might be
- ruined (I want the weak among you to jump a couple of times). I kill
- everything eventually, and I grab all the keys, get almost all the
- items, activate practically every teleporter, go to all 3 areas
- beyond the teleport grid, etc. Just to show ya how its done. I move
- kinda fast thru the teleport grid, but you'll get it. Any my apologies
- for my playing. :) Its on UViolence. I only just woke up, so I miss
- a lot and played very hastily and casually and without concern for
- deadliness or accuracy. I basically slob through the level and do
- everything. :) Enjoy.
-
- Lewis Beard
- lewis@c2d2e2.wes.army.mil
-
- ------------------------------------------------------------------------------
-
- Courtyard by Michael Kelsey
- ---------------------------
-
- Welcome to the CourtYard,
-
- REPLACES Episode 3 Mission 1
-
- NEWBIES! READ THIS:
-
- usage:
-
- doom -file cortyr_b.wad
-
- and select episode 3.
-
- to play the demo:
-
- doom -devparm -playdemo cortyr_b
-
- and watch.
-
-
- This is revision B (hexadecimal) of the CourtYard. If you have *any*
- other version, please remove/destroy/obliterate the copy and use this one.
- Special thanks to Dylan and Colin for getting BSP11X out to me so quickly!
- That's one of the major reasons why the CourtYard is here *today*.
- Now for nitty gritty. This level is extrememly difficult for myself,
- and I consider myself a *very* experience Doom player. Included with the
- level is an LMP (demo) demonstrating the quickest routes to completing the
- level. I had to re-record *many* times because I exceeded the 15 minute
- recording limit. Also, I got nuked several times when attempting to cut
- corners and bypass some of the trouble; it didn't work :) Anyhow, if you
- get stuck (say you can't find one of the keys), watch the LMP, it should
- clarify any confusion that may abound.
-
- DESCRIPTION: CORTYR_B.ZIP
-
- Yes! There is a central CourtYard for you pleasure. Also, through-
- out the level you will find a power reactor, power conduits, big, big,
- lights, a lamppost, a huge pit, jail bars, secret elevators, and some very
- idle barons awaiting your company :) This level has been tested deathmatch,
- and, believe it or not, I got my butt fragged even though I designed the
- level! I admit that there are not enough linkages to fully enjoy DeathMatch,
- but, I hope someone else will test out the level and see how it works for
- them.
-
- BUG NOTICE:
-
- Yes, I know that there is still some clipping that occurs in the
- huge slime pit. This is a result of the "too many two-sided linedefs"
- bug native to the DOOM executable. That's just the way it goes :( After
- the final compilation, I *did* notice two sidedefs missing the appropriate
- textures, fortunately, they don't really get noticed. Play the level, and
- occassionaly stop to look :)
- Once again, for those who are new to this level, I have, in short,
- maxxed the memory capabilities of DEU. You can flip linedefs, move vertices,
- delete sectors, but, DEU won't compile properly, if at all. Secondly, my
- level was approximately 75% complete when I couldn't to a single thing with
- the map. So, it was at this point that I added doors, lifts, etc. etc., in
- places where I had not intended. I still think the level looks and plays
- well despite its incompleteness. I hope that you, too, enjoy it.
-
- LAST THOUGHTS:
-
- If the level is *too* difficult on UltraViolence, try a lighter
- setting. If you are completely new to Doom, the lightest setting will
- be breeze easy, meaning that you can actually find time to view the
- level without a sergeant peeping around the corner and blasting your
- nuts off (sorry ladies). This level involved *over* 40 hours of work
- using only DEU. I wouldn't suggest any other editor even with the BUGS
- that DEU has....keep working with it and you'll figure it out.
- Lastly, *please* don't use this level as an example. As I stated
- earlier, this level was only 75% complete, meaning I had to pull some
- strings in order to keep the level flowing. I'm very much glad it is done
- since I have some major projects that needed tending to.
-
- May the force be with you! (I have kept the STAR WARS sound patch
- on, even for the recorded demo :) Definately worth the meggage on my hard
- drive.
-
- 'tis all, now go out and die :)
-
- Michael Kelsey (author of STONES)
- mkelsey@eecs.wsu.edu
-
- --------------------------------------------------------------------------
-
- Megalab by Casey Miller (Note: I did not include the other level, Megawatt
- ----------------------- in this episode; not because it's not good,
- it is very good, but because I wanted all of the
- others included and couldn't have more than 8
- levels without grafting a secret exit onto one
- of them without the author's knowledge or
- permission. I'll probably release Megawatt in
- a later episode)
-
- Author: Casey Miller
- E-mail: 98782359@wsuvm1.csc.wsu.edu (valid address till 5/6/94)
- Organization: Washington State University
-
- After too many hours I have finally completed my second complete external wad
- file for use with the registered version of Doom. As promised, the zip file
- also contains a re-release of my first wad megawatt.wad. This new version of
- megawatt has the bugs fixed and now has difficulty levels implemented. For
- those easily offened by satanic overtones, neither level uses any satanic
- textures. Megawatt replaces level one of episode one and Megalab replaces
- level two of episode one. Both levels contain multi-player and deathmatch
- starting points, and skill level options.
-
- To load the levels enter: Doom -file megawatt.wad megalab.wad
- (Make sure both wads are in the Doom directory)
-
- Megawatt was built with the Deu 4 beta editor, and Megalab was completed with
- Deu 4 beta, then the new Deu 5, and nodes built with BSP v1.1 beta. I can
- almost garuntee there will be no clipping. I must give credit to the new
- Deu 5 for its auto texture align feature as Megalab would not have been
- released this soon.
-
- For those who enjoyed Megawatt, my new Megalab level should be equally
- enjoyable if not more. Neither level abuses the player by adding too many
- monsters so you should find both reasonable to play. I hope you enjoy and
- would appreciate any feedback at the above internet e-mail address. I will
- graduate after the 6th so my e-mail address will no longer be valid, so don't
- bother sending me mail after that date. I will hopefully get a new account
- in my home town within a few weeks afterwards.
-
- Good luck on your kills,
-
- C. Miller
- Babylon 5 Rules!
-
- -----------------------------------------------------------------------------
-
- End of authors' textfiles.
-
- GDS